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101. Selling Invention/Science characters - in Character Bazaar [original thread]
Bump
- by Arya Regnar - at 2016.04.29 23:44:27
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102. Or, How I learned to stop worrying and love Off-Grid Boosters - in Player Features and Ideas Discussion [original thread]
The issue with this that I see is the same I saw years ago when they started discussing this. Damnations in armor brawl fleets don't care they were already on grid a lot of times due to their superior ability to just straight tank any incoming da...
- by Arya Regnar - at 2016.04.26 18:18:42
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103. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: All of the debate aside this all comes down to a game of cat and mouse. The mouse has figured a way to screw you over and based on your continual complaints about how the deck is stacked to the mouses favor it is clear that y...
- by Arya Regnar - at 2016.04.24 16:26:59
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104. Or, How I learned to stop worrying and love Off-Grid Boosters - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: You left wow because of AoE boosts? He left because it is shallow and eve is moving in that direction. People saying eve is becoming like wow are actually saying eve is becoming more mainstream and seeing as eve has alwa...
- by Arya Regnar - at 2016.04.24 04:00:21
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105. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Arya Regnar wrote: I would try to explain why bringing a guy to kill MTU thats under the guy you want to gank is a bad idea but yeah. I know you know what you are talking about. HTFU #68 It must be hard shooting rats. ...
- by Arya Regnar - at 2016.04.24 01:37:19
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106. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
I would try to explain why bringing a guy to kill MTU thats under the guy you want to gank is a bad idea but yeah. I know you know what you are talking about. HTFU #68 It must be hard shooting rats.
- by Arya Regnar - at 2016.04.23 10:13:56
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107. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: Iain Cariaba wrote: This suggestion is the very definition of "this mechanic is unfair, change it to benefit me." Really, Arya, you're one of the last people I expected to take the carebear tactic to propose a change. ...
- by Arya Regnar - at 2016.04.22 04:34:04
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108. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Iain Cariaba wrote: This suggestion is the very definition of "this mechanic is unfair, change it to benefit me." Really, Arya, you're one of the last people I expected to take the carebear tactic to propose a change. Ne...
- by Arya Regnar - at 2016.04.21 14:26:52
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109. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I would say working as intended and -1 to any changes for the MTU. The tools to solve your problem are already in the game, do you have the creative mindset to figure out how to use them? No I will not tell you what to do but ...
- by Arya Regnar - at 2016.04.21 04:41:30
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110. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: Or increase MTU droprate to 100%. might also fix it. That works.
- by Arya Regnar - at 2016.04.21 04:40:02
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111. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Eh its more about the people you hit where you can't kill MTU first, like hotdropping ratters and ganking mission runners in their missions, you can't always quite have the luqury of killing a 50k ehp structure. I get carebears like extra layers ...
- by Arya Regnar - at 2016.04.20 07:52:31
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112. Delay on MTU scooping player wrecks created in range - in Player Features and Ideas Discussion [original thread]
Currently mobile tractor units loot all white/blue/nullsec/WH wrecks instantly if they are created within 2500m of it. It is fine for rats but right now it's a pretty nice way to deny loot to pvpers. Could we get a 2-5 sec delay on looting of pl...
- by Arya Regnar - at 2016.04.20 00:04:44
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113. MTU change- Launch for Corp - in Player Features and Ideas Discussion [original thread]
So you can get mtus saved from a killer with any character? No mtus should die BY DESIGN, the fact that they nearly obsoleted noctises is already disgusting. They should also cost a lot more.
- by Arya Regnar - at 2016.04.19 17:24:20
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114. Probe Scanning Improvement Rquest - in EVE General Discussion [original thread]
Van Dracon wrote: Dilligafmofo wrote: Hold Alt and drag in one probe to resize them all. Also with regards to 2 red dots for one site, it is always the one furthest away otherwise you would get a better hit on the first scan. All simple stu...
- by Arya Regnar - at 2016.04.19 08:06:21
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115. Selling Invention/Science characters - in Character Bazaar [original thread]
Sariah S wrote: 2.8B for mexalla. Cheers, SS Send isk and account name, first read evemail I sent you and confirm everything please.
- by Arya Regnar - at 2016.04.19 06:29:07
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116. Jump Fatigue Falloff - in Player Features and Ideas Discussion [original thread]
1. Nobody is using base distance if you don't have at least JDC 4 and you use a blops you should biomass and quit eve. 2. It's already distance based Why are you getting pissed off over something you apparently never in your life used before?
- by Arya Regnar - at 2016.04.19 01:08:59
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117. Selling Invention/Science characters - in Character Bazaar [original thread]
Bump, will consider less depending on the current plex price.
- by Arya Regnar - at 2016.04.18 20:34:14
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118. Rapid Rocket/Heavy Assault Launchers - in Player Features and Ideas Discussion [original thread]
Rapid missiles are perfecly fine as is.
- by Arya Regnar - at 2016.04.16 09:25:30
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119. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Barco Gray wrote: I don't think this is a good idea, and apparently many others don't either. Random thoughts: Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do...
- by Arya Regnar - at 2016.04.14 00:03:45
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120. Selling Invention/Science characters - in Character Bazaar [original thread]
Bump
- by Arya Regnar - at 2016.04.13 12:39:56
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